
Rusty Moose |EU Biweekly|
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 5 m ago
1 / 100 players
Procedural Map
2 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 4.182.234.116:27034
First seen 01.10.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 70 Oct 1 · 12:56 UTC Median daily peak 70 (median of daily peaks, not average population)
Observed daily peak
3 full · 0 partial · 0 offline · 5 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Oct 1
Server info
Official Rusty Moose EU Biweekly
Wipe Schedule
- Map: Biweekly (every other Thursday) @ 15:00 London Time (unless force wipe)
- Blueprints: Monthly @ Force Wipe
Join our Discord server for announcements and to get more involved with the community!
https://moose.gg/vip
https://discord.gg/moose
Force wipes are always on the first Thursday of the month at 2pm EST / 19:00 London time.
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 61 | |
| Online | — | 67 | |
| Online | — | 66 | |
| Online | — | 59 | |
| Online | — | 65 | |
| Online | — | 66 | |
| Online | — | 57 | |
| Online | — | 41 | |
| Online | — | 52 | |
| Online | — | 67 | |
| Online | — | 67 | |
| Online | — | 45 | |
| Online | — | 49 | |
| Online | — | 70 | |
| Online | — | 54 | |
| Online | — | 58 | |
| Online | — | 70 | |
| Online | — | 45 | |
| Online | — | 52 | |
| Online | — | 43 | |
| Online | — | 43 | |
| Online | — | 50 | |
| Online | — | 46 | |
| Online | — | 59 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.