
Micro Wasteland COMING
Europe
SOON
0/24
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
55 / 100 players
Procedural Map
2 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 4.182.234.116:27012
First seen 01.10.2026
Last wipe: (23 h ago)
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 80 Oct 2 · 15:59 UTC Median daily peak 80 (median of daily peaks, not average population)
Observed daily peak
3 full · 0 partial · 0 offline · 5 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Atlas Rust Servers | Made for the most competitive
Map Wipes: Every Monday
Blueprints Wipes: N/A (does not wipe ever)
Links• discord.gg/atlasrust
• store.atlasrustservers.com
Features
• 3x Gather
• 3x Loot (removed junk)
• Free QoL
• No paid features
• Exclusive Anti-team plugins
• QoL features to assist with the team limit
24 hours discord staff support
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 58 | |
| Online | — | 60 | |
| Online | — | 77 | |
| Online | — | 59 | |
| Online | — | 64 | |
| Online | — | 73 | |
| Online | — | 43 | |
| Online | — | 80 | |
| Online | — | 67 | |
| Online | — | 40 | |
| Online | — | 64 | |
| Online | — | 50 | |
| Online | — | 57 | |
| Online | — | 57 | |
| Online | — | 45 | |
| Online | — | 47 | |
| Online | — | 40 | |
| Online | — | 48 | |
| Online | — | 48 | |
| Online | — | 48 | |
| Online | — | 53 | |
| Online | — | 40 | |
| Online | — | 41 |

Europe
SOON
0/24
Last checked 2 m ago
Wiped 1 d ago
Custom Map


Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.