
NOR/EU NORDRUST |
Europe
WEEKLY
15/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
103 ms · Chicago
Last checked 5 m ago
1 / 150 players
Procedural Map
Max 3 57 days live Avg ping 106.3 ms Avg jitter 3.3 ms Wipe cycle 17.5 ±10.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 151.240.121.234:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Sep 6 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[*] Server Details [*]
* Monthly Map & Blueprints Wipe (@ Force Wipe - First Thursday of each month).
* 50 percent less upkeep on TC.
* Active Admins.
* Beginners and noobs are welcome.
[*] Teaming Rules [*]
* Group Limit: 3 (Includes offline).
* Maximum team size is 3. (this includes offline). You may replace a player on your team if you remove them from your team UI, clear TC, code locks, turrets, and remove their bags and beds.
[*] Other Rules [*]
* English only in global chat
* No Cheating/Scripting/Exploiting.
* No Ban evasion/Cheater Association
* No toxicity/spam
* No Griefing
[*] Wipe Information [*]
* Last Wipe: 3rd of September 2026 @ 18:00 UTC
* Next Wipe: 3st of October 2026 @ 18:00 UTC
* This will include blueprints.
[*] Discord & Website [*]
* Join our discord at http://discord.friendlygaming.no
* Website can be found at http://friendlygaming.no
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 103 ms | 2 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 102 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 2 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 1 | |
| Online | 102 ms | 2 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 102 ms | 2 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 3 | |
| Online | 102 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 3 | |
| Online | 104 ms | 3 | |
| Online | 103 ms | 3 | |
| Online | 103 ms | 2 | |
| Online | 103 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 103 ms | 1 |

Europe
WEEKLY
15/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.