HEAVY RUST |
Middle East
MAIN | MODDED | X2
0/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Jitter 2.6 ms
Last checked 1 m ago
2 / 50 players
Procedural Map
2x 18 days live Avg ping 125 ms Avg jitter 12 ms Wipe halving: 2 days Wipe cycle 5.2 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 89.37.193.199:28015
First seen 30.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 7.8 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 10 Oct 14 · 07:47 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ПЕРМСКИЙ — КЛАССИКА x2
• Добыча и стаки x2
• Убран мусор в бочках и ящиках
• Ускоренная плавка в печах и переработчиках
• Вайп раз в неделю (изучения раз в месяц)
• Убрано КД на обмен у торговцев
• Добавлены переработчики в мирных зонах и на РТ
PERMSKIY — CLASSIC x2
• Gather rates and stack sizes x2
• Junk loot removed from barrels and crates
• Faster furnace smelting and recycling
• Weekly wipe (blueprints wipe monthly)
• Vendor trade cooldown removed
• Recyclers added to safe zones and monuments
Discord: discord.gg/Xz9tYea3P
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 2 | |
| Online | 128 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 123 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 126 ms | 1 | |
| Offline | 129 ms | — | |
| Online | 126 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 125 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 127 ms | 2 | |
| Online | 129 ms | 3 | |
| Online | 125 ms | 2 | |
| Online | 121 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 125 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 130 ms | 0 | |
| Offline | 199 ms | — | |
| Online | 259 ms | 2 | |
| Online | 126 ms | 1 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 0 | |
| Online | 122 ms | 3 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 0 | |
| Online | 122 ms | 2 | |
| Online | 124 ms | 2 | |
| Online | 127 ms | 4 | |
| Online | 124 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 10 | |
| Online | 123 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | — | 0 | |
| Online | 123 ms | 0 |
Middle East
MAIN | MODDED | X2
0/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Middle East
RU 2X TRIO | WIPE 15 OCT
0/50
Last checked 1 m ago
Wiped 3 d ago
Procedural Map
Middle East
UAE\Dubai | x2 | Weekly | 15.10
0/200
Last checked 1 m ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.