
[EU-GER] OREGON | Land Of The Dead | PvE | by Dreamy
Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 2.1 ms
Last checked 6 m ago
0 / 50 players
Custom Map
56 days live Avg ping 119.2 ms Avg jitter 32.8 ms Wipe cycle 14 ±13 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 176.57.174.150:28715
First seen 08.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 27 | |
| 1 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 26 · 00:03 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 4
- Sep 3
Server info
Willkommen auf OREGON: LAND OF THE DEAD | Deutscher PvE Modded Server by Dreamy
Entspanntes Survival auf einer komplett eigenen Oregon-Custom-Map – ohne PvP, ohne Stress und mit vielen zusätzlichen Inhalten.
FEATURES & MODS
• Oregon: Land of the Dead – Custom Map
• BetterNpc – individuelle NPCs & Gegner
• NpcSpawn – umfangreiche NPC-Spawns
• Oregon-spezifische NPC-Presets
• Oregon Custom NPC-Spawns
• Defendable Bases
• Nteleportation
• TruePvE
• NpcMovingControl
• OregonInjection
KEIN PvP | NUR PvE | ENTSPANNTES SURVIVAL
by Dreamy
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 112 ms | 0 | |
| Offline | 107 ms | — | |
| Offline | 127 ms | — | |
| Offline | 134 ms | — | |
| Offline | 121 ms | — | |
| Offline | 104 ms | — | |
| Offline | 120 ms | — | |
| Offline | 190 ms | — | |
| Offline | 191 ms | — | |
| Offline | 156 ms | — | |
| Offline | 106 ms | — | |
| Offline | 102 ms | — | |
| Offline | 160 ms | — | |
| Offline | 178 ms | — | |
| Offline | 170 ms | — | |
| Offline | 132 ms | — | |
| Offline | 177 ms | — | |
| Offline | 182 ms | — | |
| Offline | 178 ms | — | |
| Offline | 137 ms | — | |
| Offline | 179 ms | — | |
| Offline | 112 ms | — | |
| Offline | 101 ms | — | |
| Offline | 100 ms | — | |
| Offline | 122 ms | — | |
| Offline | 122 ms | — | |
| Offline | 124 ms | — | |
| Offline | 188 ms | — | |
| Offline | 115 ms | — | |
| Offline | 104 ms | — | |
| Offline | 105 ms | — | |
| Offline | 171 ms | — | |
| Offline | 178 ms | — | |
| Offline | 165 ms | — | |
| Offline | 108 ms | — | |
| Offline | 157 ms | — | |
| Offline | 104 ms | — | |
| Offline | 116 ms | — |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.