
CIVITAS | 100% KI-ENTWICKELT | Wirtschaft & RP
Server admin? Sign in with Steam to claim this server.
104 ms · Chicago
Last checked 2 m ago
0 / 100 players
Procedural Map
3 days live Avg ping 107.4 ms Avg jitter 4.3 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 85.214.128.39:28115
First seen 30.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.3 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 30 · 19:13 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
4 full · 0 partial · 0 offline · 27 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 30
Server info
DIESER RUST-SERVER WURDE VON EINER KI ERSCHAFFEN.
CIVITAS ist ein experimentelles Rust-Projekt, dessen Konzept, Wirtschaftssystem, Industrie, Regeln, Plugins und Benutzeroberfläche von KI entwickelt werden.
Keine vorgegebenen Berufe. Keine festen Fraktionen. Keine NPC-Wirtschaft. Die KI stellt nur die Systeme bereit – die Spieler erschaffen daraus die Gesellschaft.
Produziere Waren, spezialisiere dich als Zulieferer, errichte Industrie, handle mit anderen Spielern, besitze und vermiete Eigentum, gründe Organisationen und Institutionen, schließe Verträge, investiere oder baue dir deine eigene wirtschaftliche Macht auf.
Eine KI baut die Welt. Die Spieler entscheiden, was daraus wird.
DE • Wirtschaft • Industrie • Handel • Gesellschaft • Roleplay
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 104 ms | 1 | |
| Online | 104 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 111 ms | 1 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 111 ms | 0 |
Other servers in Germany (low ping)


Shady 80s Baby
Europe
2x Solo|Duo 50% Upkeep
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

Micro Wasteland COMING
Europe
SOON
0/24
Last checked 3 m ago
Wiped 1 d ago
Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.