A 1000x server AU

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 8 m ago

0 / 20 players

Procedural Map

1000x 3 days live Avg ping 196.3 ms Avg jitter 9.6 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 103.85.38.160:28015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 103.85.38.160:28015

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

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First seen 30.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 30 · 10:01 UTC Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 30Oct 3

4 full · 0 partial · 0 offline · 87 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

199.5ms193.6msSep 30Oct 3

Jitter history

16ms1.2msSep 30Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 193 ms —
Offline 197 ms —
Offline 194 ms —
Offline 193 ms —
Offline 194 ms —
Offline 194 ms —
Offline 196 ms —
Offline 194 ms —
Offline 194 ms —
Offline 197 ms —
Offline 193 ms —
Offline 194 ms —
Offline 197 ms —
Offline 199 ms —
Offline 196 ms —
Offline 196 ms —
Offline 193 ms —
Offline 197 ms —
Offline 193 ms —
Offline 197 ms —
Offline 194 ms —
Offline 250 ms —
Offline 196 ms —
Offline 193 ms —
Offline 196 ms —
Offline 193 ms —
Offline 193 ms —
Offline 193 ms —
Offline 196 ms —
Offline 193 ms —
Offline 193 ms —
Offline — —
Offline 193 ms —
Offline 193 ms —

Other 1000x servers in Australia (low ping)

1000x Gather | 10x Stacks | RogueRust

0/100

Last checked 1 m ago

Wiped 1 d ago

7% elapsed93% left

Next wipe in 28 days

1000x Gather2 avg wipe peakVanilla

Procedural Map

208 ms· Chicago

BATTLEFIELD | MAZE | SHOPFRONTS | MINI ]

0/100

Last checked 3 m ago

Wiped 1 d ago

1000x Gather39 avg wipe peakVanilla

Custom Map

212 ms· Chicago

| 1000x|BP Unlocked

0/100

Last checked 7 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

1000x Gather3 avg wipe peakVanilla

Procedural Map

224 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.