
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
1/50
Last checked 23 s ago
Wiped 16 d ago
Lush Custom PvE Maps
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS Server admin? Sign in with Steam to claim this server.
132 ms · Chicago
Jitter 1.2 ms
Last checked 4 m ago
0 / 100 players
Procedural Map
18 days live Avg ping 131.4 ms Avg jitter 4.5 ms Wipe cycle 5.5 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.244.237.248:28015
First seen 30.09.2026
Last wipe: (5 d ago)
| Wiped | Days since previous |
|---|---|
| 4.6 | |
| 6.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Oct 8 · 09:01 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
19 full · 0 partial · 0 offline · 72 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
DEADROP // PVE WITH SUPERPOWERS
Build big. Raid hard. Play your way.
WIPE: Every 2 weeks, Thursday 20:01 (CET/CEST)
DAILY RESTART: 03:00 (CET/CEST)
IN-GAME ACCESS MENU: 40+ QoL tools, radar,
movement & farming perks, backpacks, revive charges.
Raidable bases, roaming bosses, satellite crashes
& zombie nights. Earn RP, ZLevels, auto quarries.
Free features + VIP / OP supporter tiers.
Type /buy, /vip or /help for our website.
Join the drop. Make every run count.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 132 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 137 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 128 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 135 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 127 ms | 1 | |
| Online | 131 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 |

Europe
2x | Skills | Events | Npc Raids | Quests
1/50
Last checked 23 s ago
Wiped 16 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
0/200
Last checked 4 m ago
Wiped 16 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
0/200
Last checked 32 s ago
Wiped 16 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.