3/200
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
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197 ms · Chicago
Last checked 7 m ago
0 / 50 players
Procedural Map
3 days live Avg ping 205.8 ms Avg jitter 9.7 ms Wipe cycle 1.5 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 111.170.153.25:28015
First seen 30.09.2026
Last wipe: (12 h ago)
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| 1.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Oct 2 · 04:19 UTC Median daily peak 1.5 (median of daily peaks, not average population)
Observed daily peak
4 full · 0 partial · 0 offline · 27 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
晓生/无权/百倍/9.30新档/封挂/萌新/QQ群:249060499
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 197 ms | 0 | |
| Offline | 202 ms | — | |
| Online | 212 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 1 | |
| Online | 207 ms | 1 | |
| Online | 222 ms | 1 | |
| Online | 202 ms | 2 | |
| Online | 199 ms | 1 | |
| Offline | 202 ms | — | |
| Online | 194 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | — | 0 | |
| Online | 218 ms | 1 | |
| Online | 212 ms | 1 | |
| Offline | 209 ms | — | |
| Online | 189 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 212 ms | 1 | |
| Online | 203 ms | 1 | |
| Offline | 212 ms | — | |
| Online | 210 ms | 1 |
3/200
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.