RM Dev Server
Europe
1/40
Last checked 1 m ago
Wiped 1 d ago
Custom Map
DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOW Server admin? Sign in with Steam to claim this server.
113 ms · Chicago
Last checked 18 s ago
100 / 150 players
Custom Map
Modded 57 days live Avg ping 119 ms Avg jitter 7.1 ms Wipe cycle 1.3 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 91.244.197.135:28015
First seen 07.08.2026
Last wipe: (13 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.7 | |
| 1.3 | |
| 7.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 251 Sep 3 Median daily peak 177 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The Best Attack Helicopter & Battlefield & Aimtraining server in Rust
Server optimized by BUL$ Opti.
t.me/dogfightonline
discord.gg/FnzABPznSz
— ДУЭЛИ НА АРЕНАХ | DUEL COMBAT ARENAS
— ЛЕДЯНЫЕ СТЕНЫ | MAZE
— ЛИЦОМ К ЛИЦУ | FACE2FACE
— БОЛЬШИЕ СТЕНЫ | ROAMS
— АИМБОТС | TARGETS
— ФФА ЛУКИ/КАЛАШ | FFA BOW/AK
— ГАРПУНЫ | SPEARGUN
— ВИТРИНЫ | SHOPFRONT
— ВЕРТОЛЕТНЫЙ ММ | HELICOPTER MATCHMAKING
— ФПВ ДРОНЫ | FPV DRONNES
— РЕЦЕПТЫ | NO BPS
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 113 ms | 83 | |
| Online | 113 ms | 46 | |
| Online | 113 ms | 30 | |
| Online | 113 ms | 11 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 61 | |
| Online | 113 ms | 73 | |
| Online | 113 ms | 109 | |
| Online | 113 ms | 98 | |
| Online | 113 ms | 72 | |
| Online | 113 ms | 64 | |
| Online | 113 ms | 71 | |
| Online | 113 ms | 46 | |
| Online | 113 ms | 21 | |
| Online | 113 ms | 13 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 16 | |
| Online | 113 ms | 19 | |
| Online | 113 ms | 29 | |
| Online | 113 ms | 97 | |
| Online | 113 ms | 169 | |
| Online | 113 ms | 165 | |
| Online | 113 ms | 83 | |
| Online | 113 ms | 49 | |
| Online | 113 ms | 29 | |
| Online | 113 ms | 3 | |
| Online | 113 ms | 75 | |
| Online | 113 ms | 97 | |
| Online | 113 ms | 101 | |
| Online | 113 ms | 147 | |
| Online | 113 ms | 138 | |
| Online | 113 ms | 98 | |
| Online | 113 ms | 27 | |
| Online | 113 ms | 60 | |
| Online | 113 ms | 55 | |
| Online | 113 ms | 8 | |
| Online | 113 ms | 95 | |
| Online | 113 ms | 109 | |
| Online | 113 ms | 121 | |
| Online | 113 ms | 171 | |
| Online | 113 ms | 152 | |
| Online | 113 ms | 116 | |
| Online | 113 ms | 94 | |
| Online | 113 ms | 51 | |
| Online | 113 ms | 22 | |
| Online | 113 ms | 2 | |
| Online | 113 ms | 2 | |
| Online | 113 ms | 81 | |
| Online | 113 ms | 100 | |
| Online | 113 ms | 130 |
Europe
1/40
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Europe
Physgun.com
0/100
Last checked 6 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.