
24/100
Last checked 39 s ago
Wiped 13 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
154 ms · Chicago
Jitter 2.1 ms
Last checked 1 m ago
2 / 30 players
Procedural Map
5x 16 days live Avg ping 166.7 ms Avg jitter 9.8 ms Wipe cycle 1.1 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 1.227.26.143:28015
First seen 29.09.2026
Last wipe: (13 d ago)
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| 0.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Oct 13 · 16:03 UTC Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 0 offline · 14 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
오픈 베타 진행 중! 부담 없이 편하게 놀러오세요
오픈 베타 기간 채집 5배 · 상자 5배 (정식 오픈 때 배율이 바뀔 수 있어요)
캐주얼 PvP · 밤 스킵 투표 · 처음 오시면 경험치 2배 (2시간)
한국 서버 · 한국 · 일본 핑 좋아요
Korean server · Casual PvP · Everyone welcome
CL:AI CREW
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 154 ms | 2 | |
| Online | 157 ms | 5 | |
| Online | 171 ms | 5 | |
| Online | 157 ms | 5 | |
| Online | 155 ms | 4 | |
| Online | 173 ms | 3 | |
| Offline | 172 ms | — | |
| Online | 214 ms | 0 | |
| Online | 172 ms | 0 | |
| Online | 156 ms | 2 | |
| Online | 157 ms | 5 | |
| Online | 171 ms | 2 | |
| Online | 165 ms | 3 | |
| Online | 170 ms | 6 | |
| Online | 171 ms | 4 | |
| Online | 169 ms | 5 | |
| Online | 159 ms | 3 | |
| Online | 171 ms | 2 | |
| Online | 169 ms | 0 | |
| Online | 170 ms | 7 | |
| Online | 159 ms | 8 | |
| Online | 165 ms | 5 | |
| Online | 156 ms | 6 | |
| Online | 157 ms | 6 | |
| Online | 154 ms | 6 | |
| Online | 168 ms | 4 | |
| Online | 166 ms | 2 | |
| Online | 170 ms | 2 | |
| Online | 156 ms | 0 | |
| Online | 157 ms | 3 | |
| Online | 155 ms | 6 | |
| Online | 159 ms | 6 | |
| Online | 155 ms | 7 | |
| Online | 170 ms | 5 | |
| Online | 157 ms | 3 | |
| Online | 154 ms | 3 | |
| Online | 169 ms | 2 | |
| Online | 158 ms | 0 | |
| Online | 155 ms | 1 | |
| Online | 170 ms | 2 | |
| Online | 156 ms | 2 | |
| Online | 171 ms | 6 | |
| Online | 157 ms | 5 | |
| Online | 169 ms | 6 | |
| Online | 172 ms | 6 | |
| Online | 168 ms | 5 | |
| Online | 155 ms | 3 | |
| Online | 166 ms | 0 | |
| Online | 171 ms | 3 | |
| Online | 169 ms | 6 |

24/100
Last checked 39 s ago
Wiped 13 d ago
Custom Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.