2/200
Last checked 18 s ago
Wiped 2 d ago
Procedural Map
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
0 / 2 players
Procedural Map
4 days live Avg ping 189.6 ms Avg jitter 12 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 43.254.45.56:50410
First seen 29.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 2.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 29 · 15:49 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
5 full · 0 partial · 0 offline · 26 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ESTY
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | 195 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 180 ms | 0 | |
| Online | 181 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 195 ms | 0 | |
| Offline | 176 ms | — | |
| Online | 174 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 177 ms | 0 | |
| Online | 181 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 186 ms | 0 | |
| Offline | 185 ms | — | |
| Online | 186 ms | 0 | |
| Online | — | 0 | |
| Online | 185 ms | 0 | |
| Offline | 204 ms | — | |
| Online | 173 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 181 ms | 0 | |
| Online | 173 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 177 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | — | 0 | |
| Online | 193 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 224 ms | 0 | |
| Offline | 217 ms | — | |
| Offline | 203 ms | — | |
| Offline | 196 ms | — |
2/200
Last checked 18 s ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 22 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.