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Oceania
4/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
1 / 50 players
Procedural Map
4 days live Avg ping 193 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.128.116.128:28090
First seen 29.09.2026
Last wipe: (4 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 29 · 10:02 UTC Median daily peak 3 (median of daily peaks, not average population)
1 full · 0 partial · 4 offline · 26 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 193 ms | 3 | |
| Online | 193 ms | 2 |


Oceania
4/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Oceania
Server (PVE)
4/75
Last checked 4 m ago
Wiped 11 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.