#3 OMSK-Rust  Modded | X2 | Для новичков banner

#3 OMSK-Rust Modded | X2 | Для новичков

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169 ms · Chicago

Jitter 2.1 ms

Last checked 3 m ago

0 / 100 players

Procedural Map

2x 56 days live Avg ping 172.8 ms Avg jitter 8.8 ms Wipe cycle 5.6 ±1.7 days

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 94.137.28.90:36500

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Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 94.137.28.90:36500

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
3.4
7
7
7
3.6
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 5 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeForce wipe012Sep 3Oct 3

30 full · 0 partial · 1 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Сайт - rust-omsk.gamestores.app
VK - vk.com/rust_omsk55

Ping history from Chicago

184.4ms164.8msSep 3Oct 3

Jitter history

18.1ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 169 ms 0
Online 172 ms 0
Online 165 ms 0
Online 165 ms 0
Online 169 ms 0
Online 167 ms 0
Online 165 ms 0
Online 165 ms 0
Online 165 ms 0
Online 165 ms 0
Online 166 ms 0
Online 162 ms 0
Online 170 ms 0
Online 166 ms 0
Online 163 ms 0
Online 168 ms 0
Online 167 ms 0
Online 165 ms 0
Online 164 ms 0
Online 168 ms 0
Online 168 ms 0
Online 168 ms 0
Online 164 ms 0
Online 162 ms 0
Online 205 ms 0
Online 169 ms 0
Online 163 ms 0
Online 161 ms 0
Online 165 ms 0
Online 162 ms 0
Online 170 ms 0
Online 165 ms 0
Online 166 ms 0
Online 162 ms 0
Online 161 ms 0
Online 165 ms 0
Online 168 ms 0
Online 164 ms 0
Online 169 ms 0
Online 166 ms 0
Online 164 ms 0
Online 166 ms 0
Online 170 ms 0
Online 167 ms 0
Online 166 ms 0
Online 168 ms 0
Online 170 ms 0
Online 167 ms 0
Online 171 ms 0
Online 165 ms 0

Other 2x servers in Russia (low ping)

X2 [ BOSS / SKILL / NEW MODS ]

11/250

Last checked 4 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather20 avg wipe peakVanilla

Custom Map

105 ms· Chicago

| X2 | SOLO/DUO/TRIO

0/100

Last checked 31 s ago

Wiped 1 d ago

2x GatherMax 32 avg wipe peakVanilla

Procedural Map

113 ms· Chicago

SOLO/DUO/TRIO |ЧТ |ДЛЯ НОВИЧКОВ 01.10

109/550

Last checked 3 m ago

Wiped 1 d ago

2x GatherMax 358 avg wipe peakVanilla

ВАЙП БЫЛ 1д НАЗАД

120 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.