
0/200
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
[FR] FUN debutant solo/duo Server admin? Sign in with Steam to claim this server.
97 ms · Chicago
Jitter 0.7 ms
Last checked 7 m ago
0 / 50 players
Procedural Map
Max 2 56 days live Avg ping 99.2 ms Avg jitter 7.6 ms Wipe cycle 9.3 ±3.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 95.170.30.76:27016
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 9.2 | |
| 4.9 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 17 Sep 19 · 09:54 UTC Median daily peak 9 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
-Serveur PVP
-100% vanilla
-Les admins sur le serveur sont interdits de raid et de se donner des items pour leur satisfaction personnelle, seuls les autres joueurs comptent.
-Équipe de 2 max
-Les alliances sont interdites
-Ici le but est de faire découvrir le jeu aux petits joueurs
-Raid autorisé de 17 heures à 22 heures (protection des bâtiments).
-Redémarrage automatique du serveur à 6 heures du matin et à 17 heures.
-Interdit de doorcamp
-Les monuments doivent être accessibles pour tous.
-1 wipe Map tous les 15 jours.
-Les plans de construction (BP) effacement tous les mois.
-Pour le Discord inscription sur: https://steamcommunity.com/groups/rustdebutant
-Pour vous connecter, vous devez avoir un compte Steam activé.
-Vos heures de jeu sur votre profil Steam doivent être en public.
-Bon jeu ...
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 97 ms | 3 | |
| Online | 96 ms | 9 | |
| Online | 101 ms | 5 | |
| Online | 97 ms | 4 | |
| Online | 101 ms | 1 | |
| Online | 96 ms | 3 | |
| Online | 96 ms | 5 | |
| Online | 96 ms | 5 | |
| Online | 101 ms | 6 | |
| Online | 96 ms | 5 | |
| Online | 97 ms | 5 | |
| Online | 96 ms | 6 | |
| Online | 96 ms | 3 | |
| Online | 101 ms | 5 | |
| Online | 97 ms | 3 | |
| Online | 97 ms | 1 | |
| Online | 97 ms | 1 | |
| Online | 100 ms | 6 | |
| Online | 96 ms | 7 | |
| Online | 96 ms | 4 | |
| Online | 97 ms | 3 | |
| Online | 97 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 97 ms | 0 | |
| Offline | — | — | |
| Online | 100 ms | 1 | |
| Online | 97 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 97 ms | 4 | |
| Online | 101 ms | 3 | |
| Online | 97 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 97 ms | 3 | |
| Online | 96 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 4 | |
| Online | 101 ms | 4 | |
| Online | 96 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 97 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 100 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 97 ms | 2 |

0/200
Last checked 7 m ago
Wiped 1 d ago
Procedural Map

Europe
Server | Vanilla | Weekly
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.