Lil Rusters [US
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
1/125
Last checked 23 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
101 ms · Chicago
Last checked 6 m ago
0 / 125 players
Procedural Map
5 days live Avg ping 97.4 ms Avg jitter 2.4 ms Wipe cycle 2 ±1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.85.76:28015
First seen 28.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 28 · 20:01 UTC Median daily peak 0.5 (median of daily peaks, not average population)
Observed daily peak
6 full · 0 partial · 0 offline · 25 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Hosted by Shockbyte
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 101 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 1 |
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
1/125
Last checked 23 s ago
Wiped 2 d ago
Procedural Map
Oceania
1/2
Last checked 49 s ago
Wiped 2 d ago
Procedural Map
Oceania
Server
0/40
Last checked 7 m ago
Wiped 3 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.