『柠萌PVE』死亡不掉 | 无限成长 | 高手进阶

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 1 m ago

3 / 200 players

Custom Map

5 days live Avg ping 207.2 ms Avg jitter 11.9 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 125.38.165.30:21015

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How this works

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 125.38.165.30:21015

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First seen 27.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
27.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 15 Oct 2 · 11:47 UTC Median daily peak 9 (median of daily peaks, not average population)

Observed daily peak

Force wipe051015Sep 27Oct 3

7 full · 0 partial · 0 offline · 24 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Ping history from Chicago

212ms201.8msSep 27Oct 3

Jitter history

13.9ms0msSep 27Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 210 ms —
Offline 203 ms —
Online — 8
Online 205 ms 10
Offline 199 ms —
Online 192 ms 3
Online 227 ms 1
Offline 195 ms —
Offline — —
Offline — —
Offline 209 ms —
Offline 211 ms —
Offline — —
Offline 216 ms —
Offline 217 ms —
Offline 194 ms —
Online 195 ms 2
Online 193 ms 0
Online 193 ms 0
Online — 0
Online 205 ms 3
Offline 239 ms —
Online 212 ms 4
Online 195 ms 5
Online 201 ms 8
Offline 210 ms —
Online 194 ms 3
Online 199 ms 0
Online 206 ms 4
Online 207 ms 4
Online 218 ms 4
Online 222 ms 6
Online 214 ms 6
Online 195 ms 4
Online 214 ms 5
Online 219 ms 7
Online 194 ms 5
Online 193 ms 1
Online 202 ms 3
Online 195 ms 4
Online 196 ms 7
Online 209 ms 7
Online 234 ms 6
Online 196 ms 4
Online 227 ms 2
Online 201 ms 2
Online 220 ms 2
Online 193 ms 1
Online 204 ms 3
Online 219 ms 3

Other servers in China (low ping)

2203

Asia

0/32

Last checked 3 m ago

Wiped 1 d ago

1 avg wipe peakModded

Procedural Map

179 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.