
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x Server admin? Sign in with Steam to claim this server.
6 ms · Chicago
Jitter 0 ms
Last checked 28 s ago
1 / 100 players
Custom Map
2x 5 days live Avg ping 7.5 ms Avg jitter 11.7 ms Wipe cycle 2.3 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.72.141.118:28045
First seen 27.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 3.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Oct 2 · 03:14 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 24 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Sanguine Rust PVE!
A custom PVE survival experience focused on RPG progression and base building.
Server Features:
Custom Skill Tree & Map-Wide Quests
- Raidable NPC Bases
- 2x Gather & Dynamic Loot Rates (1.5x during the day 2x at night)
- 7 tiers of zombies
- Prestige System with Permanent Perks including up to free vip
- High-Tier Boss Monsters
Coming Soon:
- Base-Attacking Zombie Hordes
Discord:https://discord.gg/ypuyhg6vGE
client.connect 51.222.254.177:28015
WIPE SCHEDULE: Monthly (Thursday 1pm central)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 1 | |
| Online | 6 ms | 1 | |
| Online | 6 ms | 1 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 1 | |
| Online | 6 ms | 1 | |
| Online | 6 ms | 1 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 2 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 5 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 6 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 13 s ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 1 m ago
Wiped 1 d ago
Dark Ages
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.