Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x banner

Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x

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6 ms · Chicago

Last checked 4 m ago

3 / 125 players

Custom Map

2x 6 days live Avg ping 5.9 ms Avg jitter 0.3 ms Wipe cycle 15.6 ±14.6 days

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Connect: 148.72.141.118:28075

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First seen 27.09.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
1
30.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Oct 1 · 17:48 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe012345Sep 27Oct 3

7 full · 0 partial · 0 offline · 1 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

Welcome to Sanguine Rust PVE!
A custom PVE survival experience focused on RPG progression and base building.

Server Features:
Custom Skill Tree & Map-Wide Quests
- Raidable NPC Bases
- 2x Gather & Dynamic Loot Rates (1.5x during the day 2x at night)
- 7 tiers of zombies
- Prestige System with Permanent Perks including up to free vip
- High-Tier Boss Monsters

Coming Soon:
- Base-Attacking Zombie Hordes


Discord:https://discord.gg/ypuyhg6vGE
client.connect 51.222.254.177:28015

WIPE SCHEDULE: Monthly (Thursday 1pm central)

Ping history from Chicago

6ms5.7msSep 27Oct 3

Jitter history

0.5ms0msSep 27Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 6 ms 3
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 5 ms 0
Online 6 ms 0
Online 5 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 1
Online 6 ms 1
Online 6 ms 1
Online 6 ms 1
Online 6 ms 2
Online 6 ms 1
Online 6 ms 1
Online 6 ms 1
Online 6 ms 0
Online 6 ms 0
Offline — —
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 5 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 5 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0
Online 6 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 4 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 3 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 5 m ago

Wiped 2 d ago

16% elapsed84% left

Next wipe in 11 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.