
8/100
Last checked 2 m ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
122 ms · Chicago
Jitter 3.1 ms
Last checked 9 s ago
1 / 150 players
Procedural Map
5x 5 days live Avg ping 126 ms Avg jitter 4.9 ms Wipe cycle 1.9 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 37.230.137.162:20580
First seen 27.09.2026
Last wipe: (25 m ago)
| Wiped | Days since previous |
|---|---|
| 1.8 | |
| 2.1 | |
| 1.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 29 · 16:50 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 122 ms | 0 | |
| Online | 120 ms | 3 | |
| Online | 126 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 121 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 120 ms | 2 | |
| Online | 122 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | — | 0 | |
| Online | 120 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 128 ms | 1 | |
| Online | 128 ms | 3 | |
| Online | 127 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 120 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 132 ms | 2 | |
| Online | 130 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 126 ms | 2 | |
| Online | 121 ms | 2 | |
| Online | 131 ms | 1 | |
| Online | 121 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 121 ms | 2 | |
| Online | 136 ms | 2 | |
| Online | 129 ms | 1 | |
| Online | 129 ms | 6 | |
| Online | 129 ms | 7 | |
| Online | 131 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 126 ms | 1 | |
| Online | 129 ms | 1 | |
| Offline | — | — |

8/100
Last checked 2 m ago
Wiped 1 d ago

Russia
x5-x10 | RU | Monthly Wipe
3/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

1/100
Last checked 2 m ago
Wiped 1 d ago
Building Deep Sea
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.