RageRust.com • Vanilla
Russia
• EU
4/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
77 / 200 players
ВАЙП БЫЛ 22М НАЗАД
6 days live Avg ping 167.3 ms Avg jitter 3.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.135.81.81:35002
First seen 27.09.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 95 Sep 27 · 12:46 UTC Median daily peak 87 (median of daily peaks, not average population)
Observed daily peak
2 full · 0 partial · 5 offline · 24 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 164 ms | — | |
| Offline | 173 ms | — | |
| Offline | 171 ms | — | |
| Offline | 164 ms | — | |
| Offline | 165 ms | — | |
| Offline | 165 ms | — | |
| Offline | 166 ms | — | |
| Offline | 168 ms | — | |
| Offline | 170 ms | — |
Russia
• EU
4/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Russia
VANILLA • EU
4/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.