Server hosted by
Europe
Physgun.com
0/100
Last checked 3 m ago
Wiped 1 d ago
Custom Map
DOGFIGHT ROAMS | BATTLEFIELD VANILLA/HELI/MINI/PVP/AIMTRAIN/KIT Server admin? Sign in with Steam to claim this server.
113 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
6 / 75 players
Procedural Map
Modded 56 days live Avg ping 118.9 ms Avg jitter 7.2 ms Wipe cycle 1.3 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 91.244.197.135:28021
First seen 07.08.2026
Last wipe: (12 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.7 | |
| 1.3 | |
| 7.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 82 Sep 3 Median daily peak 33 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The Best Attack Helicopter server in Rust
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 113 ms | 8 | |
| Online | 113 ms | 3 | |
| Online | 113 ms | 3 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 16 | |
| Online | 113 ms | 20 | |
| Online | 113 ms | 15 | |
| Online | 113 ms | 13 | |
| Online | 113 ms | 8 | |
| Online | 113 ms | 10 | |
| Online | 113 ms | 3 | |
| Online | 113 ms | 5 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 26 | |
| Online | 113 ms | 34 | |
| Online | 113 ms | 34 | |
| Online | 113 ms | 25 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 20 | |
| Online | 113 ms | 26 | |
| Online | 113 ms | 24 | |
| Online | 113 ms | 38 | |
| Online | 113 ms | 31 | |
| Online | 113 ms | 19 | |
| Online | 113 ms | 15 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 2 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 20 | |
| Online | 113 ms | 20 | |
| Online | 113 ms | 24 | |
| Online | 113 ms | 43 | |
| Online | 113 ms | 26 | |
| Online | 113 ms | 24 | |
| Online | 113 ms | 21 | |
| Online | 113 ms | 10 | |
| Online | 113 ms | 5 | |
| Online | 113 ms | 1 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 23 | |
| Online | 113 ms | 24 | |
| Online | 113 ms | 42 |
Europe
Physgun.com
0/100
Last checked 3 m ago
Wiped 1 d ago
Custom Map
Europe
1/40
Last checked 2 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.