New Zealand MAP|Tugboats|Deepsea|Low Upkeep|2Min Nights

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 6 m ago

0 / 100 players

Custom Map

7 days live Avg ping 176.4 ms Avg jitter 4 ms

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Connect: 125.236.230.198:28016

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First seen 26.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Oct 3 · 01:02 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipe01234Sep 26Oct 3

4 full · 0 partial · 4 offline · 23 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

177.2ms176msSep 26Oct 3

Jitter history

5.3ms3msSep 26Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 175 ms —
Offline 184 ms —
Offline 175 ms —
Offline 173 ms —
Offline 175 ms —
Offline 175 ms —
Offline 175 ms —
Offline 182 ms —
Offline 174 ms —
Offline 173 ms —
Offline 175 ms —
Offline 184 ms —
Offline 175 ms —
Offline 175 ms —
Offline 178 ms —
Offline 175 ms —
Offline 173 ms —
Offline 175 ms —
Offline 186 ms —
Offline 173 ms —
Offline 173 ms —
Offline 173 ms —
Offline 183 ms —
Offline 173 ms —
Offline 179 ms —

Other servers in New Zealand (low ping)

| 2.10 |

0/15

Last checked 7 m ago

Wiped 1 d ago

0 avg wipe peakVanilla

Procedural Map

172 ms· Chicago

Jitter0 ms

1/75

Last checked 4 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

Vanilla

Procedural Map

173 ms· Chicago

Jitter0.7 ms

| PVE | Kits | Events | +More

2/40

Last checked 38 s ago

Wiped 1 d ago

Vanilla

Dragon World

174 ms· Chicago

Jitter5.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.