[ASIA] [IND] Logic - Weekly | Biweekly BP | Skins
Server admin? Sign in with Steam to claim this server.
207 ms · Chicago
Jitter 1.4 ms
Last checked 2 m ago
3 / 100 players
Procedural Map
7 days live Avg ping 220.1 ms Avg jitter 16.2 ms Wipe halving: 2 days Wipe cycle 3.1 ±1.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 132.226.191.134:28015
First seen 26.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 5 | |
| 1.2 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 46 Sep 27 · 08:41 UTC Median daily peak 2.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 83 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 26
- Sep 25
Server info
Vanilla Rust hosted in Mumbai, India, for low ping across South Asia.
WIPE SCHEDULE
- Map: every Friday at 20:00 IST
- Blueprints: every other Friday
- Forced wipe: first Thursday of the month, when Facepunch's update lands (around 23:30 IST). That week's Friday wipe is skipped.
SERVER
- 4000 map, 40 slots, max team of 8
- No VIP, no store, no pay-to-win
RULES
- No cheating, scripting, macros or exploits
- No racism, hate speech or harassment
- No impersonating admins
- Report players and problems with F7
Type /help in chat for commands and /wipe for the next wipe.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 207 ms | 1 | |
| Online | 209 ms | 1 | |
| Online | 216 ms | 1 | |
| Online | 224 ms | 1 | |
| Online | 228 ms | 1 | |
| Online | 215 ms | 1 | |
| Online | 223 ms | 1 | |
| Online | 221 ms | 1 | |
| Online | 238 ms | 1 | |
| Online | 306 ms | 1 | |
| Online | 209 ms | 2 | |
| Online | 209 ms | 2 | |
| Online | 206 ms | 4 | |
| Online | 239 ms | 1 | |
| Online | 228 ms | 2 | |
| Online | 221 ms | 2 | |
| Online | 221 ms | 1 | |
| Online | 230 ms | 0 | |
| Online | 225 ms | 3 | |
| Online | 217 ms | 1 | |
| Online | 220 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 230 ms | 0 | |
| Offline | — | — | |
| Online | 223 ms | 0 | |
| Online | 216 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.