

XDRUST I Метроболь
Russia
[X10]
2/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
124 ms · Chicago
Jitter 1.4 ms
Last checked 53 s ago
5 / 50 players
Procedural Map
10x 56 days live Avg ping 128.9 ms Avg jitter 7.7 ms Wipe cycle 7 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.22.85.4:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.4 | |
| 7 | |
| 7 | |
| 6.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Oct 2 · 17:23 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
» AURA RUST — Максимальная динамика, честный бой, абсолютная свобода.
» ВАЙП КАЖДУЮ ПЯТНИЦУ В 11:00–12:00 ДНЯ
» Вступай к нам: https://discord.gg/UsKjpxS5gs
» Коротко о главных фишках:
» Бешеные рейты. Добыча до ×20 и глобально улучшенный лут.
» Фарм в один клик. Бочки ломаются с 1 удара, ресурсы сразу летят в инвентарь.
» Комфорт во всем. Огромные стаки по 10k и сохранение мешка при смерти.
» Без лимита в тиме (No Limit). Собирай огромный клан и доминируй на классической карте.
» Легкая оборона. Турели работают без электричества.
» Честная игра. Жесткий Combat Block и Raid Block — никакого бегства на базу во время боя.
» Кастомные магазины. Продавай лишний лут и покупай всё нужное на ходу.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 124 ms | 4 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 2 | |
| Online | 124 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 1 | |
| Online | 122 ms | 4 | |
| Online | 123 ms | 6 | |
| Online | 122 ms | 3 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 2 | |
| Online | 124 ms | 3 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 3 | |
| Online | 122 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 123 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 124 ms | 2 | |
| Online | 124 ms | 3 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 2 | |
| Online | 123 ms | 4 | |
| Online | 124 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 123 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 124 ms | 2 |


Russia
[X10]
2/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Russia
SOLO/DUO/MAX 3 | Loot+ | Skins] WIPE 02.10
9/25
Last checked 3 m ago
Wiped 1 d ago
Procedural Map


Russia
Solo x10
0/100
Last checked 2 m ago
Wiped 2 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.