
0/200
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
100 ms · Chicago
Jitter 3.5 ms
Last checked 3 m ago
0 / 40 players
Procedural Map
8 days live Avg ping 103.2 ms Avg jitter 7.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 207.180.252.253:28015
First seen 25.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 27 · 15:34 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
9 full · 0 partial · 0 offline · 22 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Servidor Rust Hortocity
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 100 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 |

0/200
Last checked 7 m ago
Wiped 1 d ago
Procedural Map


Europe
X2 / SOLO / DUO
0/100
Last checked 4 m ago
Wiped 21 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.