#5 RUS-T PVP Friday WIPE NOLIM CLASSIC X3 banner

#5 RUS-T PVP Friday WIPE NOLIM CLASSIC X3

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127 ms · Chicago

Jitter 5.7 ms

Last checked 33 s ago

1 / 200 players

Procedural Map

3x 57 days live Avg ping 130.9 ms Avg jitter 5.9 ms Wipe halving: 2 days Wipe cycle 8.2 ±2.5 days

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Connect: 195.46.171.120:30015

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 195.46.171.120:30015

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First seen 07.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.2
7
7
7.8
13.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Oct 2 · 17:58 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipe01234Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Добро пожаловать!
-Рады видеть Вас на нашем проекте игровых серверов RUS-T
-Вайп КАРТЫ КАЖДУЮ пятницу в 17-00 по МСК!
-Без ограничения игроков в команде
-Вайп чертежей КАЖДЫЙ ГЛОБАЛ!
-Рейты Х3 на все!
-KITs для быстрого старта
-Ускорены печи, смешивание, перераб
-Активная администрация
-Карта 4250

Ping history from Chicago

136.1ms127msSep 3Oct 3

Jitter history

19.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 127 ms 1
Online 135 ms 1
Online 138 ms 2
Online 131 ms 2
Online 128 ms 1
Online 126 ms 1
Online 128 ms 1
Online 134 ms 2
Online 129 ms 3
Online 132 ms 3
Online 138 ms 2
Online 129 ms 1
Online 128 ms 3
Online 129 ms 1
Online 127 ms 0
Online 129 ms 1
Online 131 ms 0
Online 131 ms 0
Online 135 ms 0
Online 129 ms 0
Online 127 ms 0
Online 135 ms 0
Online 135 ms 0
Online 132 ms 0
Online 131 ms 0
Online 126 ms 0
Online 126 ms 0
Online 134 ms 0
Online 127 ms 0
Online 130 ms 0
Online 127 ms 1
Online 135 ms 1
Online 127 ms 2
Online 134 ms 0
Online 127 ms 0
Online 136 ms 0
Online 131 ms 0
Online 127 ms 0
Online 133 ms 1
Online 135 ms 0
Online 127 ms 2
Online 127 ms 0
Online 133 ms 0
Online 129 ms 0
Online 126 ms 0
Online 136 ms 0
Online 131 ms 0
Online 130 ms 0
Online 136 ms 0
Online 135 ms 0

Other 3x servers in Russia (low ping)

| X3 | TP | KITS | FPS+] 03.10 #bear

11/200

Last checked 3 m ago

Wiped 6 h ago

3x GatherMax 215 avg wipe peakVanilla

Procedural Map

120 ms· Chicago

Jitter7.8 ms

[MAX2|DUO|TP|KIT|EVENT|COPTER]

6/100

Last checked 3 m ago

Wiped 13 h ago

3x GatherMax 26 avg wipe peakModded

Custom Map

120 ms· Chicago

2/200

Last checked 3 m ago

Wiped 1 d ago

3x Gather5 avg wipe peakVanilla

Procedural Map

121 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.