[TW][PVE] PreuBen - Build, Survive, Explore
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 14 m ago
0 / 64 players
Procedural Map
8 days live Avg ping 201.4 ms Avg jitter 3.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.15.237.245:25058
First seen 25.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 27.4 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Oct 2 · 13:49 UTC Median daily peak 1.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 1 offline · 82 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 4
Server info
歡迎各位進入伺服器遊玩!以下為伺服器規則及指引,違規者將受到懲處,最高處罰可永久封禁(永BAN)。
1.禁止辱罵、騷擾、惡言相向、情緒性用詞。(同隊伍判定為私人糾紛,請自行解決)
2.禁止使用外掛或腳本。
3.嚴禁破壞他人建築及妨礙遊戲(偷竊、搶奪他人事件或獎勵)。
4.活動攻略規則:請玩家在參與活動前,於公開頻道通知參與活動的名稱,例如:@機場、@RB T21。
若喊話後 10 分鐘內未到現場,視同放棄攻略;正在攻略活動的隊伍不得再次喊話。
請先留意活動是否適合參與,以免不適合攻略而浪費活動;放棄的玩家最少需待原本活動消失後,方可喊其他活動。
攻略活動尚未執行上述規定即被檢舉者,第一次警告一次,第二次起封禁 3 天。
5.玩家建築物銷毀規定:
7 天未上線(VIP 玩家為 21 天)者,其建築物將直接銷毀。
以上規則皆為維持遊戲社群穩定及基本常識所設之指引,規則並非完善,利用規則漏洞的行為一律不被允許。
本服適用於成熟玩家,請在伺服器中對其他玩家保持尊重與友善態度,維持冷靜與文明,禁止人身攻擊、恐嚇、辱罵或任何貶低他人的行為。
請尊重伺服器管理員與監管人員,並遵守其指示。任何爭議或疑問,請至 DISCORD 的「聯絡管理員」開立回報單,並耐心等待處理回覆。請避免於公頻進行指控,以免造成未審先判或霸凌現象。
本伺服器為私人伺服器,若您認為管理員處置不公、不信任、不接受、偏袒親友團、偏袒贊助者或偏袒作弊者,請儘早離開本伺服器。無需因猜疑帶來不快,亦不必浪費時間與資源詆毀本伺服器,這對彼此皆無益。祝您能找到更適合的伺服器。
祝大家遊戲愉快!
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 201 ms | 1 | |
| Offline | — | — | |
| Online | 209 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 1 | |
| Online | 198 ms | 1 | |
| Online | 198 ms | 1 | |
| Online | 201 ms | 2 | |
| Online | 207 ms | 1 | |
| Online | 204 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 1 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 198 ms | 0 |
Other servers in Australia (low ping)
[Bio] Private Server
Oceania
1/2
Last checked 14 s ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.