
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
5/150
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 m ago
0 / 100 players
Procedural Map
3x No BP wipe 9 days live Avg ping 28.1 ms Avg jitter 0.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.93.33.124:28015
First seen 24.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 30 · 17:28 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
9 full · 0 partial · 1 offline · 21 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 36 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 29 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
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| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 28 ms | 0 |

North America
5/150
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 6 m ago
Wiped 2 d ago
Procedural Map

North America
| GO BROWNS!
6/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.