

#2 PANDORUM MAX3
Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
111 ms · Chicago
Jitter 4.6 ms
Last checked 1 m ago
6 / 250 players
Custom Map
2x 56 days live Avg ping 107.7 ms Avg jitter 4 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 193.233.134.184:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Oct 2 · 18:03 UTC Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
INDUSTRIAL RUST - we've created a game inside a game for you and your friends.
All PVE server plugins are enhanced by our unique ones, leaving no one indifferent.
What you can do with us:
- You don't lose loot upon death, so your progress won't be interrupted.
- Defeat bosses to earn unique Cobalt Guns with random perks.
- Collect unique components to build industrial machines like alloy processors, nuclear centrifuges, and more!
- Industrial machines allow you to create portals, jetpacks, new missile types, nuclear bombs, nuclear armor, and dozens of other items!
- Explore new monuments, NPCs, build locations, and battle combat drones patrolling key map locations.
- Complete events for unique rewards.
- Randomly generated raid bases await you.
Join and industrialize with us!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 111 ms | 12 | |
| Online | 103 ms | 6 | |
| Online | 111 ms | 4 | |
| Online | 103 ms | 5 | |
| Online | 111 ms | 5 | |
| Online | 105 ms | 3 | |
| Online | 105 ms | 9 | |
| Online | 111 ms | 11 | |
| Online | 111 ms | 10 | |
| Online | 105 ms | 10 | |
| Online | 111 ms | 10 | |
| Online | 111 ms | 6 | |
| Online | 111 ms | 4 | |
| Online | 111 ms | 0 | |
| Online | 108 ms | 5 | |
| Online | 114 ms | 7 | |
| Online | 105 ms | 4 | |
| Online | 104 ms | 3 | |
| Online | 107 ms | 3 | |
| Online | 115 ms | 4 | |
| Online | 105 ms | 1 | |
| Online | 115 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 111 ms | 2 | |
| Online | 112 ms | 4 | |
| Online | 111 ms | 6 | |
| Online | 109 ms | 5 | |
| Online | 111 ms | 2 | |
| Online | 107 ms | 3 | |
| Online | 105 ms | 4 | |
| Online | 108 ms | 2 | |
| Online | 105 ms | 1 | |
| Online | 111 ms | 3 | |
| Online | 103 ms | 3 | |
| Online | 115 ms | 5 | |
| Online | 105 ms | 3 | |
| Online | 118 ms | 2 | |
| Online | 105 ms | 4 | |
| Online | 105 ms | 4 | |
| Online | 105 ms | 5 | |
| Online | 108 ms | 4 | |
| Online | 109 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 117 ms | 3 | |
| Online | 105 ms | 4 | |
| Online | 109 ms | 3 | |
| Online | 103 ms | 4 | |
| Online | 108 ms | 3 | |
| Online | 109 ms | 4 |


Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


255/330
Last checked 4 m ago
Wiped 1 d ago
FPS+ | ВАЙП 1Д НАЗАД

36/550
Last checked 2 m ago
Wiped 1 d ago
ВАЙП БЫЛ 1д НАЗАД
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.