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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 7 s ago

0 / 100 players

Procedural Map

9 days live Avg ping 219 ms Avg jitter 19.5 ms

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Connect: 43.249.194.136:47045

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 43.249.194.136:47045

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

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  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 24.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
8.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 24 · 14:16 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 24Oct 3

10 full · 0 partial · 0 offline · 21 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Ping history from Chicago

235.2ms210.8msSep 24Oct 3

Jitter history

23ms14.3msSep 24Oct 3

Recent history from Chicago

Checked Status Ping Players
Online — 0
Online 227 ms 0
Online 222 ms 0
Offline 230 ms —
Online 220 ms 0
Online 190 ms 0
Online — 0
Offline 241 ms —
Online 231 ms 0
Online 193 ms 0
Online 231 ms 0
Online — 0
Offline 254 ms —
Online 218 ms 0
Online 209 ms 0
Online — 0
Online 189 ms 0
Offline 195 ms —
Online 187 ms 0
Online 199 ms 0
Online 210 ms 0
Online 247 ms 0
Online 202 ms 0
Online 219 ms 0
Online 186 ms 0
Online 226 ms 0
Online 223 ms 0
Online 209 ms 0
Online 212 ms 0
Online 195 ms 0
Online 252 ms 0
Online 237 ms 0
Online 215 ms 0
Online 217 ms 0
Online 187 ms 0
Online 216 ms 0
Online 191 ms 0
Online 249 ms 0
Online 188 ms 0
Online 235 ms 0
Online 190 ms 0
Online 234 ms 0
Online 223 ms 0
Online 243 ms 0
Online 254 ms 0
Online 190 ms 0
Online 188 ms 0
Online 217 ms 0
Online 220 ms 0
Online 243 ms 0

Other servers in China (low ping)

2203

Asia

0/32

Last checked 5 m ago

Wiped 2 d ago

1 avg wipe peakModded

Procedural Map

176 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.