
[EU|FR] WildRust PvE
Europe
| x2 | Home | Quêtes | XP | Kits
6/100
Last checked 2 m ago
Wiped 2 d ago
Wild Rust Reborn
Server admin? Sign in with Steam to claim this server.
130 ms · Chicago
Last checked 1 m ago
2 / 40 players
Procedural Map
2x Max 2 10 days live Avg ping 129.5 ms Avg jitter 1.3 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 146.59.47.23:7084
First seen 23.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 8.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 30 · 15:54 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 0 offline · 20 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Touch Grass Rust | SOLO/DUO
Vanilla Rust server (for now) for beginners! A chill and friendly server where you can learn, build, survive, and enjoy Rust without unnecessary pressure. Perfect for newcomers looking to try the game.
New server: Some issues or disruptions may occur while we work on improving things. A full wipe before the next force wipe is also possible.
Anti Offline Raid Protection is active!
Damage protection based on offline time:
1. First 10 minutes offline — 100% damage
2. 10–60 minutes offline — 0% damage
3. 1–3 hours offline — 20% damage
4. 3–6 hours offline — 35% damage
5. 6–12 hours offline — 50% damage
6. 12–48 hours offline — 80% damage
7. After 48 hours offline — 100% damage
Stay tuned and enjoy the adventure!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 130 ms | 2 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 3 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 131 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 4 | |
| Online | 128 ms | 3 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 131 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 128 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 3 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 131 ms | 0 | |
| Online | 130 ms | 0 |

Europe
| x2 | Home | Quêtes | XP | Kits
6/100
Last checked 2 m ago
Wiped 2 d ago
Wild Rust Reborn


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
1/77
Last checked 2 m ago
Wiped 2 d ago
Custom Map


Europe
ONLY - 2X - 50% UPKEEP
0/100
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.