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SAFE ZONE 2x

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Offline

Last checked 35 m ago

0 / 100 players

Procedural Map

2x 10 days live Avg ping 142.1 ms Avg jitter 1 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 143.95.167.40:28015

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  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 23.09.2026

Last wipe: (26 d ago)

Wipe history

Wiped Days since previous
—

Ping history from Chicago

142.5ms141.4msSep 23Sep 24

Jitter history

1ms0.7msSep 23Sep 24

Recent history from Chicago

Checked Status Ping Players
Online 143 ms 0
Online 143 ms 0
Online 143 ms 0
Online 142 ms 0
Online 143 ms 0
Online 142 ms 0
Online 141 ms 0
Online 143 ms 0
Online 140 ms 0
Online 143 ms 0
Online 142 ms 0
Online 141 ms 0
Online 141 ms 2

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 3 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

2/50

Last checked 2 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.