
0/200
Last checked 6 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
98 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
0 / 50 players
Custom Map
56 days live Avg ping 126.4 ms Avg jitter 35.6 ms Wipe cycle 14 ±13 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 147.93.160.205:28815
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 27 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 3 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Herzlich willkommen, dieser Server ist ausschließlich für das kontrollieren erstellter Maps und Prefabs gedacht.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 120 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 155 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 111 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 361 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 172 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 159 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 162 ms | 0 | |
| Online | 171 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 164 ms | 0 |

0/200
Last checked 6 s ago
Wiped 1 d ago
Procedural Map

Europe
Server | Vanilla | Weekly
0/50
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.