Oxide Falls | 2x Monthly | 7 Day ORP | Raidable Bases | Roaming banner

Oxide Falls | 2x Monthly | 7 Day ORP | Raidable Bases | Roaming

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22 ms · Chicago

Jitter 0 ms

Last checked 2 m ago

0 / 100 players

Custom Map

2x 10 days live Avg ping 21.9 ms Avg jitter 0.5 ms Wipe cycle 4.6 ±3.7 days

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Connect: 66.51.99.106:28015

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First seen 23.09.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
0.9
8.4
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 26 · 17:07 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipe012345Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

Oxide Falls by Smashed Network is a community-focused Rust server built for solos, duos, trios, clans, new players, and veterans alike. Play your way - build, roam, raid, farm, counter, survive, or cause chaos - as long as you follow the rules.

Oxide Falls features 2x modded gameplay, monthly wipes, 7-day Offline Raid Protection, Raidable Bases, Roaming NPCs, custom vehicles, and more to keep the wasteland active and rewarding.

This is still Rust. You will die. You will lose loot. Players and the environment are both part of the survival experience. We are not here to tell you how to play - we are here to keep the server fair, active, and fun.

For the full rule list, visit our website.

Welcome to the Falls.

Ping history from Chicago

22.3ms21.7msSep 23Oct 3

Jitter history

0.7ms0msSep 23Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 22 ms 1
Online 22 ms 0
Online 22 ms 0
Online 22 ms 1
Online 21 ms 2
Online 22 ms 1
Online 22 ms 2
Online 22 ms 1
Online 22 ms 1
Online 21 ms 0
Online 21 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 2
Online 22 ms 0
Online 21 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 0
Online 21 ms 0
Online 22 ms 0
Online 22 ms 0
Online 22 ms 1
Online 22 ms 0
Online 22 ms 0
Online 22 ms 1
Online 21 ms 0
Online 22 ms 0
Online 23 ms 0
Online 21 ms 0
Online 22 ms 1
Online 22 ms 0
Online — 0
Online 22 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 49 s ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

1/50

Last checked 2 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 19 s ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.