
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 49 s ago
Wiped 1 d ago
Procedural Map
Oxide Falls | 2x Monthly | 7 Day ORP | Raidable Bases | Roaming Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
0 / 100 players
Custom Map
2x 10 days live Avg ping 21.9 ms Avg jitter 0.5 ms Wipe cycle 4.6 ±3.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.106:28015
First seen 23.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 8.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 26 · 17:07 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Oxide Falls by Smashed Network is a community-focused Rust server built for solos, duos, trios, clans, new players, and veterans alike. Play your way - build, roam, raid, farm, counter, survive, or cause chaos - as long as you follow the rules.
Oxide Falls features 2x modded gameplay, monthly wipes, 7-day Offline Raid Protection, Raidable Bases, Roaming NPCs, custom vehicles, and more to keep the wasteland active and rewarding.
This is still Rust. You will die. You will lose loot. Players and the environment are both part of the survival experience. We are not here to tell you how to play - we are here to keep the server fair, active, and fun.
For the full rule list, visit our website.
Welcome to the Falls.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 2 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | — | 0 | |
| Online | 22 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 49 s ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 19 s ago
Wiped 1 d ago
Dark Ages
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.