Rusty Pipes |
Oceania
Halloween Zombies
2/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen Server admin? Sign in with Steam to claim this server.
211 ms · Chicago
Last checked 4 m ago
0 / 40 players
Procedural Map
10 days live Avg ping 208.5 ms Avg jitter 1.5 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 165.99.241.124:28080
First seen 23.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 8.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 23 · 09:31 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 0 offline · 20 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
AU/NZ low-pop monthly server focused on keeping progression alive.
Reputation affects both your economy and how vulnerable your base is.
Team reputation is based on the lowest-reputation member.
General gather: 1x below 60 rep, 2x from 60-89, 3x at 90+.
Sulfur: 0.5x below 50 rep, 1x from 50-89, 2x at 90+.
Raiding makes your whole team Wanted for 6 hours: gather drops to 1x and sulfur to 0.5x.
Peaceful teams earn stronger base protection; aggressive teams become easier to raid.
Week 1: no offline raiding after 10 minutes offline.
Day 8 onward: offline raids are enabled with reputation-based protection.
Monthly map wipe follows the Rust monthly wipe cycle. Personal blueprints are retained.
Team blueprints are shared while teamed; shared BPs are lost when leaving the team.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 211 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 213 ms | 2 | |
| Online | 213 ms | 1 | |
| Online | 213 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Offline | — | — | |
| Online | 211 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 210 ms | 2 | |
| Online | 210 ms | 0 | |
| Online | 207 ms | 1 | |
| Online | 210 ms | 1 | |
| Online | 210 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 210 ms | 3 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 3 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 208 ms | 0 |
Oceania
Halloween Zombies
2/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Oceania
Solo Only Monthly |Low Pop| Mymini |BSKIN| BGR
1/40
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.