[EU] MASTERS | 10X PVE++ | LEGENDARY WEAPONS | EPIC TOOLS banner

[EU] MASTERS | 10X PVE++ | LEGENDARY WEAPONS | EPIC TOOLS

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99 ms · Chicago

Jitter 1.2 ms

Last checked 2 m ago

2 / 100 players

Custom Map

10x 56 days live Avg ping 101.5 ms Avg jitter 2.8 ms Wipe cycle 14 ±0 days

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Connect: 178.208.177.73:31015

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First seen 07.08.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 12 Sep 5 Median daily peak 7 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe051015Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Welcome to The Masters

- https://discord.gg/the-masters

- PVE Server - Clans
- Bug abuse results in a ban, Report and be rewarded
- Friendly community, ideal for beginners or those seeking a peaceful experience
- Commands /mymini /nv /top /shop /homes /clans
- Raidable Bases at various levels for training
- Skill Tree with many abilities
- Epic Loot with sets that make your gameplay much more immersive
- Integrated monetary system with several in-game advantages
- VIP System, Kits and Unlocked Skins.
- Exclusive Building Skins
- Better TC and Better NPC for greater control and challenge
- Bradley with custom drops
- Heli using signal flares for strategic battles
- Shop with useful items for your journey
- Fast and practical Teleport System

- Biweekly wipe.
- Map Size: 4500

Ping history from Chicago

106.2ms99.4msSep 3Oct 3

Jitter history

3.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 99 ms 2
Online 101 ms 1
Online 99 ms 6
Online 100 ms 5
Online 98 ms 4
Online 102 ms 4
Online 100 ms 6
Online 102 ms 6
Online 99 ms 5
Online 99 ms 6
Online 104 ms 3
Online 99 ms 3
Online 99 ms 1
Online 101 ms 3
Online 100 ms 4
Online 101 ms 4
Online 100 ms 3
Online 105 ms 2
Offline 103 ms —
Online 99 ms 8
Online 100 ms 3
Online 99 ms 0
Online 101 ms 3
Online 99 ms 6
Online 99 ms 6
Online 98 ms 5
Online 99 ms 5
Online 99 ms 6
Online 99 ms 4
Online 100 ms 9
Online 99 ms 7
Online 99 ms 4
Online 100 ms 5
Offline — —
Online 99 ms 3
Online 104 ms 4
Online 98 ms 2
Online 105 ms 6
Online 101 ms 10
Online 99 ms 7
Online 105 ms 2
Online 99 ms 2
Online 101 ms 3
Online 99 ms 4
Online 105 ms 2
Online 105 ms 5
Online 98 ms 4
Online 98 ms 6
Online 99 ms 2
Online 100 ms 3

Other 10x servers in Germany (low ping)

PvE | No Raids-Noob Friendly-Drugs

7/50

Last checked 4 m ago

Wiped 1 d ago

10x Gather14 avg wipe peakModded

CHERNOBYL

97 ms· Chicago

Jitter3.8 ms

Pve+|Custom Weapon|Gold Scrap|Bosses

6/100

Last checked 2 m ago

Wiped 1 d ago

10x Gather12 avg wipe peakVanilla

Custom Map

97 ms· Chicago

Jitter4.2 ms

|3MAX|WIPE 24.08|KITS|SHOP|FREEVIP

0/300

Last checked 7 m ago

Wiped 37 d ago

10x GatherVanilla

Procedural Map

97 ms· Chicago

Jitter4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.