
Prestige PVE HARD
Europe
x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
9/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
LONE LANDS EU | 2X Server admin? Sign in with Steam to claim this server.
Offline
Last checked 21 m ago
0 / 50 players
Procedural Map
2x 10 days live Avg ping 112.4 ms Avg jitter 7.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.108.10.160:28030
First seen 23.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 8.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 23 · 07:44 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
9 full · 0 partial · 2 offline · 20 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to lone lands, supposed to be a chill 2x EU server. For those who don't have 24/7 to spend on the game. If you're a chad looking to say gitgud kid in the chat, this won't be the place for you. Ofcourse doesn't mean its a Pve server, just be nice to one another.
- English in chat
- Mini spawn on roads
- 2x
- Faster smelt
- Better loot
- 50% Upkeep
- Longer days and shorter nights
- Raidable bases
- Max group size is 1, so naturally, no teaming is allowed.
This is a new server, wipes monthly. Improvements will come over time
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 |

Europe
x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
9/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map

Europe
X2 | RU/EN | MONTHLY
1/200
Last checked 34 s ago
Wiped 2 d ago
Procedural Map

Europe
2X | MAX 4 | 2 WEEK WIPE (WIPED 9/24)
1/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.