Kill Zone x2
Middle East
0/100
Last checked 42 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
151 ms · Chicago
Jitter 2.8 ms
Last checked 4 m ago
0 / 40 players
RustWorld ISR1
57 days live Avg ping 148.4 ms Avg jitter 3.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.191.204.146:7002
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 7 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
=================== RUST WORLD FOUNDATION ===================
ISR1.rustworld.cc - RustWorld Middle East Main in Tel Aviv, Israel
-ברוכים הבאים למרכז המזרח התיכון של RustWorld בתל אביב, ישראל-
This server offers traditional game play.
Map size is 3500 using seed 1337.
Last wipe was at 09/03/2026, Next wipe is at 10/01/2026
Server has 346 hours uptime, running at 29.00 fps with 0/40 players online.
FEATURES:
+ Custom maps rotating monthly with exclusive monuments
+ Wipes: Maps and BPs monthly on 1st Thursday (Forced)
+ 2x gather | 5x stack size
+ Network: 13 servers worldwide at www.rustworld.cc
RULES:
- No cheating, scripting, or exploit abuse - permanent ban
- No racism, slurs, or doxxing in chat
- No chat or mic spam
- Group limit: no limit
- English in global chat please (teams free to use any language)
Website: http://www.rustworld.cc/
Server provided by: Rust World Foundation Inc.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 151 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 155 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 146 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 152 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 154 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 151 ms | 0 |
Middle East
0/100
Last checked 42 s ago
Wiped 1 d ago
Procedural Map
Middle East
0/50
Last checked 4 m ago
Wiped 1 d ago
rust_island_2013
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.