BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 3 m ago
Wiped 18 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
133 ms · Chicago
Jitter 0 ms
Last checked 5 m ago
0 / 40 players
Procedural Map
2x 10 days live Avg ping 135.5 ms Avg jitter 14.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.89.111:24792
First seen 23.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 8.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 27 · 01:50 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 0 offline · 20 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 2 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 141 ms | 3 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 1 | |
| Online | 134 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 134 ms | 1 | |
| Online | 133 ms | 3 | |
| Online | 135 ms | 3 | |
| Online | 133 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 1 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 1 | |
| Online | 132 ms | 0 | |
| Online | 129 ms | 1 | |
| Online | 133 ms | 3 | |
| Online | 132 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 133 ms | 0 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 3 m ago
Wiped 18 h ago
Procedural Map
South America
| MAX4 | WiPE 02/10]
0/200
Last checked 5 m ago
Wiped 16 h ago
Procedural Map


South America
|Solo/Duo/Trio|X2 JUST FULLWIPED
2/100
Last checked 2 m ago
Wiped 17 h ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.