Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 02.10] banner

Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 02.10]

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159 ms · Chicago

Last checked 41 s ago

2 / 100 players

Procedural Map

5x 57 days live Avg ping 168.6 ms Avg jitter 6.8 ms Wipe cycle 14 ±0 days

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 85.233.150.44:35020

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 85.233.150.44:35020

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 07.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 7 Aug 24 Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe02468Aug 7Oct 3

57 full · 1 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

Добро пожаловать на сервер Cloud #3
Карта: Procedural
Увеличеные рейты: 5x
Дата вайпа: 18.09
Продолжительность вайпа: раз в две недели
Дискорд сервер: discord.gg/4qdMrnF
Телеграм канал: t.me/cloudrust
Сайт сервера: cloudrust.ru
Группа ВК: vk.com/cloud9rust

Ping history from Chicago

179ms159.9msSep 3Oct 3

Jitter history

10.4ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 159 ms 0
Online 164 ms 0
Online 162 ms 0
Online 157 ms 0
Online 164 ms 0
Online 162 ms 0
Online 162 ms 0
Online 164 ms 0
Online 160 ms 0
Online 160 ms 1
Online 158 ms 2
Online 156 ms 0
Online 167 ms 0
Online 162 ms 1
Online 154 ms 0
Online 155 ms 0
Online 164 ms 0
Online 185 ms 0
Online 161 ms 0
Online 162 ms 0
Online 162 ms 0
Online 162 ms 0
Online 161 ms 0
Online 168 ms 1
Online 163 ms 1
Online 171 ms 0
Online 159 ms 0
Online 164 ms 1
Online 165 ms 0
Online 165 ms 0
Online 159 ms 2
Online 162 ms 1
Online 156 ms 2
Online 161 ms 3
Online 163 ms 4
Online 160 ms 0
Online 159 ms 0
Online 159 ms 0
Online 157 ms 0
Online 160 ms 0
Online 160 ms 0
Online 164 ms 0
Online 165 ms 1
Online 159 ms 1
Online 161 ms 2
Online 164 ms 0
Online 160 ms 0
Online 163 ms 0
Online 161 ms 0
Online 161 ms 0

Other 5x servers in Russia (low ping)

[MAX 3|CLANS|TP|KIT|BRO|LOOT+]

3/100

Last checked 5 m ago

Wiped 18 h ago

5x GatherMax 36 avg wipe peakModded

Custom Map

120 ms· Chicago

1/100

Last checked 1 m ago

Wiped 2 d ago

5x Gather7 avg wipe peakVanilla

Custom Map

120 ms· Chicago

NOLIMIT [X5|TP|KIT|LOOT+] WIPE 02.10

3/150

Last checked 4 m ago

Wiped 2 d ago

5x Gather12 avg wipe peakVanilla

Вайп был 1д назад

121 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.