Fuchshöhle banner

Fuchshöhle

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 1 m ago

0 / 20 players

Procedural Map

11 days live Avg ping 106.4 ms Avg jitter 4.5 ms

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Connect: 193.135.10.247:15010

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 193.135.10.247:15010

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  3. Paste the command above (copy button next to it) and press Enter

First seen 22.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
8.7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Sep 26 · 08:39 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeWipe01234Sep 22Oct 3

12 full · 0 partial · 0 offline · 79 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Die Fuchshöle, ein Server in Entwicklung mit vielen eigenen Mods

Ping history from Chicago

111ms103.3msSep 23Oct 3

Jitter history

6.6ms0msSep 23Oct 3

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online — 2
Online — 0
Online — 0
Online 112 ms 0
Online 109 ms 0
Online 113 ms 0
Online — 1
Online — 1
Online — 0
Online — 1
Online — 1
Online — 1
Online 113 ms 1
Online 106 ms 0
Online 106 ms 0
Online 107 ms 0
Online 106 ms 0
Online — 0
Online — 1
Online — 1
Online 108 ms 2
Online 108 ms 2
Online 113 ms 0
Online 113 ms 0
Online 121 ms 0
Online 108 ms 0
Online 112 ms 0
Online 121 ms 0
Online 120 ms 0
Online 108 ms 0
Online 106 ms 0
Online 102 ms 0
Online 103 ms 0
Online 102 ms 0
Online 107 ms 0
Online 106 ms 0
Online 102 ms 0
Online 106 ms 3
Online — 2
Online — 1
Online — 1
Online 102 ms 0
Online 106 ms 0
Online 107 ms 0
Online 107 ms 0
Online 102 ms 0
Online 102 ms 0
Online 102 ms 0
Online — 0

Other servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 1 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

0/24

Last checked 4 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

23 ms· Chicago

0/50

Last checked 3 m ago

Wiped 2 d ago

0 avg wipe peakVanilla

Procedural Map

34 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.