A空梦|技能倍率·PVE·多玩法|突袭|列车|车队
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Offline
Last checked 48 m ago
0 / 300 players
Custom Map
10 days live Avg ping 207.9 ms Avg jitter 13.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 117.10.169.51:38890
First seen 22.09.2026
Last wipe: (13 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 27 · 16:46 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
4 full · 0 partial · 4 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Server info
| 首先!无权!不卖资源!但如果你不想肝,可以找管理商量。
|在这里,不用赶进度,玩你想玩的就好。
| 空梦 | PVE | 动态倍率,根据你的技能等级来决定 | 正常节奏
|
| ===== 事件玩法 =====
| 地图随机刷新各个等级的突袭基地
| 私人突袭基地 五种难度自由挑战
| 随机NPC突袭 击杀一定数量NPC后引来突袭
| 地图事件 车队/装甲列车/海上潜艇定时刷新
|以上事件都可在聊天区中的提醒来接收到。这里只是举例了部分插件!||
| ===== 生存辅助 =====
| 建造自动升级 | 拆除返还材料 | 一键修复基地
| 多传送点 | 死亡物品找回 | 经验等级系统
|
| ===== 便利功能 =====
| 箱子堆叠 | 物品大堆叠 | 皮肤系统 | 新人礼包
|
| 清档每月1日 | 组队8人 | 容量300人
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 211 ms | — | |
| Online | 236 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | — | 0 | |
| Online | 227 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 196 ms | 1 | |
| Offline | 217 ms | — | |
| Online | 220 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 216 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 222 ms | 0 | |
| Offline | 200 ms | — | |
| Online | 207 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 199 ms | 0 |
Other servers in China (low ping)
7/200
Last checked 0 s ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.