
INDUSTRIAL PVE BiWeekly
Russia
X2 [ BOSS / SKILL / NEW MODS ]
10/250
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 200 players
Procedural Map
2x 11 days live Avg ping 169.5 ms Avg jitter 5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.71.66.151:35030
First seen 22.09.2026
Last wipe: (15 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Добро пожаловать на сервер Big Boy Rust
Почувствуй себя Большим мальчиком
- рейты х2
- Минимальный пинг
- увеличенный лут из ящиков и крейтов
- увеличенные стаки
- ускоренное плавление печей
- стартовые наборы /kit
И многое-многое другое ждёт тебя
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 166 ms | 3 | |
| Online | 167 ms | 1 | |
| Online | 171 ms | 0 | |
| Online | 175 ms | 0 | |
| Online | 163 ms | 2 | |
| Online | 177 ms | 2 | |
| Online | 163 ms | 2 | |
| Online | 172 ms | 3 | |
| Online | 179 ms | 3 | |
| Online | 170 ms | 4 | |
| Online | 164 ms | 2 | |
| Online | 170 ms | 0 | |
| Online | 173 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 163 ms | 0 |

Russia
X2 [ BOSS / SKILL / NEW MODS ]
10/250
Last checked 1 m ago
Wiped 1 d ago
Custom Map


Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


Russia
| CLASSIC+ | WIPED 02.10
211/250
Last checked 5 m ago
Wiped 1 d ago
FPS+ BOOST
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.