2/200
Last checked 15 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
187 ms · Chicago
Last checked 5 m ago
0 / 40 players
Procedural Map
12 days live Avg ping 219.4 ms Avg jitter 27.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.91.209.13:50118
First seen 21.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 10.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 21 · 16:01 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 187 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 208 ms | 0 | |
| Offline | 437 ms | — | |
| Online | 196 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | — | 0 | |
| Online | 215 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 262 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 287 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 252 ms | 0 |
2/200
Last checked 15 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 15 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.