
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 28 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
8 ms · Chicago
Last checked 5 m ago
0 / 50 players
Procedural Map
2x Max 3 12 days live Avg ping 12.2 ms Avg jitter 1.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 47.248.170.160:33000
First seen 21.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 22 · 04:08 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
💥 RATES & HARDWARE
• Gather: 2x everything (Sulfur 1x)
• Progression: XPerience leveling system active
• Upkeep: 20% cheaper upkeep costs
• Limits: Max 20 auto-turrets & 4 car turrets per base
• SAM Sites: Safe! No team/clan targeting
• Host: Dedicated i7-8700 | 32GB RAM | 1TB SSD
📦 QUALITY OF LIFE
• Stacks: 3x increased item limits
• Time: Vote to skip nights via /voteday
• Sorting: Containers auto-sort your loot
• Blueprints: Shared instantly with teams/clans
• Body Finder: Track death points via /corpse or /corpsemark
• Vault: Secure wipe-persistent storage via /bank
• Power Plant: Heavy fuse puzzle active (lasts 24 hours)
🚗 VEHICLES & TRANSPORT
• Air: /mymini (minicopter) | /myheli (scrap heli)
• Land: /horse to spawn | /wh to locate horse
• Defense: Car Turrets plugin active for mobile defense
• Radio: Use /attachradio to add custom audio to vehicles
• Recon: Drone surveillance & tactical reconnaissance enabled
• Extras: Working radios & buyable vehicle licenses
⚔️ COMBAT & ECONOMY
• RPG System: Earn XP & check progress via /xpstats
• Protection: New player spawn protection active
• Events: Dangerous Treasures active
• Alerts: Live death bulletins & offline raid alerts
• Kits: Free gear & resource kits via /kit (No VIP)
• Econ: Play-to-earn rewards & Outpost vending hubs
• Loot: Custom weapon/item tables on all NPCs
🎨 RULES & CREATIVE
• Art: Unrestricted custom sign painting allowed
• Builds: No style bans! Base design is fully open
• Monuments: No blocking, grid-locking, or camping
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 8 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 1 | |
| Online | 12 ms | 1 | |
| Online | 11 ms | 1 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 1 | |
| Online | 13 ms | 1 | |
| Online | 13 ms | 0 | |
| Online | 14 ms | 1 | |
| Online | 8 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 15 ms | 1 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 14 ms | 0 | |
| Offline | — | — | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 1 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 14 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 28 s ago
Wiped 1 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Biweekly. BetterNpcs. Zombies. Raidable bases
0/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.