

Rustify.com 2x Solo/Duo/Trio
Oceania
2/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
WARBANDITS.GG AU 2X |Solo/Duo/Trio|X2 JUST WIPED Server admin? Sign in with Steam to claim this server.
197 ms · Chicago
Jitter 1.7 ms
Last checked 4 m ago
19 / 100 players
2x Max 3 Modded 12 days live Avg ping 197.5 ms Avg jitter 3.3 ms Wipe cycle 2 ±1.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 46.233.39.131:28010
First seen 21.09.2026
Last wipe: (7 h ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 1.5 | |
| 3.2 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 35 Sep 24 · 12:38 UTC Median daily peak 20 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to WarBandits.gg 2x Solo/Duo/trio!
On our servers we provide the best Rust gameplay. We run multiple balanced plugins to improve the quality of the game. Our servers also run on the best Network & Hardware possible to improve your ingame experience on our servers!
✦ 2x Gather Rates
✦ 2x Crafting Speed
✦ 2x Components and Scrap
✦ Recyclers at additional monuments
✦ Custom High Performance Maps
✦ Extended Workbench range
✦ Long Days & Short Nights
✦ Group Limit: 3
✦ Active Staff
✦ Fast Smelt
Make sure to join our discord server before playing by pressing the view webpage button or by visiting the link warbandits.gg/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 197 ms | 22 | |
| Online | 200 ms | 30 | |
| Online | 200 ms | 25 | |
| Online | 200 ms | 9 | |
| Online | 195 ms | 8 | |
| Online | 200 ms | 6 | |
| Online | 201 ms | 2 | |
| Online | 199 ms | 2 | |
| Online | 191 ms | 3 | |
| Online | 192 ms | 5 | |
| Online | 198 ms | 5 | |
| Online | 191 ms | 5 | |
| Online | 198 ms | 7 | |
| Online | 192 ms | 13 | |
| Online | 191 ms | 12 | |
| Online | 197 ms | 10 | |
| Online | 198 ms | 10 | |
| Online | 194 ms | 7 | |
| Online | 191 ms | 4 | |
| Online | 198 ms | 12 | |
| Online | 201 ms | 15 | |
| Online | 201 ms | 13 | |
| Online | 200 ms | 11 | |
| Online | 200 ms | 14 | |
| Online | 200 ms | 9 | |
| Online | 200 ms | 10 | |
| Online | 194 ms | 11 | |
| Online | 197 ms | 6 | |
| Online | 200 ms | 10 | |
| Online | 197 ms | 13 | |
| Online | 200 ms | 13 | |
| Online | 197 ms | 24 | |
| Online | 200 ms | 26 | |
| Online | 197 ms | 17 | |
| Online | 194 ms | 18 | |
| Online | 198 ms | 8 | |
| Online | 197 ms | 5 | |
| Online | 191 ms | 5 | |
| Online | 200 ms | 6 | |
| Online | 197 ms | 6 | |
| Online | 200 ms | 5 | |
| Online | 200 ms | 6 | |
| Online | 201 ms | 10 | |
| Online | 197 ms | 6 | |
| Online | 200 ms | 5 | |
| Online | 200 ms | 6 | |
| Online | 197 ms | 5 | |
| Online | 200 ms | 6 | |
| Online | 197 ms | 6 | |
| Online | 201 ms | 7 |


Oceania
2/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
0/125
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Oceania
2x Solo/Duo | JUST WIPED
0/75
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.