UKN.GG - AU Sandbox - Creative | Build | Noclip banner

UKN.GG - AU Sandbox - Creative | Build | Noclip

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208 ms · Chicago

Jitter 2.1 ms

Last checked 57 s ago

6 / 200 players

UKN Map

12 days live Avg ping 211.7 ms Avg jitter 8.4 ms Wipe cycle 1.7 ±1 days

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Connect: 139.99.144.117:28019

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 139.99.144.117:28019

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 21.09.2026

Last wipe: (12 h ago)

Wipe history

Wiped Days since previous
1.1
3.8
1
1
1
2
2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 46 Oct 1 · 07:19 UTC Median daily peak 18.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeForce wipeWipe01020304050Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01020304050

Server info

Build anything you'd like and try out your base designs with unlimited resources!

- Unlimited resources
- Private Build Areas
- Base Saving
- Vehicles
- Noclip
- Anti-Grief
- Custom Building Tools

UKN Store @ UKN.GG/Store
UKN Discord @ UKN.GG/Discord

Ping history from Chicago

219.8ms209msSep 21Oct 3

Jitter history

25.2ms1.6msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 208 ms 7
Online 211 ms 10
Online 208 ms 6
Online 212 ms 5
Online 212 ms 4
Online 212 ms 6
Online 209 ms 2
Online 208 ms 1
Online 212 ms 6
Online 211 ms 10
Online 212 ms 11
Online 211 ms 7
Online 208 ms 6
Online 212 ms 8
Online 212 ms 5
Online 212 ms 0
Online 212 ms 25
Online 212 ms 27
Online 212 ms 44
Online 211 ms 34
Online 212 ms 38
Online 208 ms 29
Online 212 ms 44
Online 212 ms 30
Online 208 ms 24
Online 214 ms 22
Online 215 ms 20
Online 214 ms 17
Online 214 ms 16
Online 214 ms 15
Online 212 ms 27
Online 212 ms 24
Online 208 ms 26
Online 212 ms 21
Online 209 ms 18
Online 212 ms 17
Online 209 ms 10
Online 212 ms 9
Online 212 ms 15
Online 208 ms 10
Online 212 ms 12
Online 212 ms 11
Online 212 ms 16
Online 208 ms 16
Online 212 ms 10
Online 208 ms 9
Online 212 ms 9
Online 212 ms 8
Online 212 ms 8
Online 208 ms 11

Other servers in Australia (low ping)

2/40

Last checked 3 m ago

Wiped 1 d ago

24% elapsed76% left

Next wipe in 5 days

2x GatherMax 36 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

1/20

Last checked 25 s ago

Wiped 1 d ago

4 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.2 ms

Server

0/40

Last checked 7 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.2 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.