Rusty Pipes |
Oceania
Halloween Zombies
2/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] Server admin? Sign in with Steam to claim this server.
197 ms · Chicago
Last checked 8 m ago
0 / 30 players
Procedural Map
12 days live Avg ping 192.2 ms Avg jitter 11.7 ms Wipe halving: 4 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.1.213.253:28035
First seen 21.09.2026
Last wipe: (8 d ago)
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 25 · 08:41 UTC Median daily peak 9 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 0 offline · 18 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome! Moradon is a PvE server (Player versus Environment) for role players, builders, newbies and anyone who wants a relaxed and enjoyable experience.
No raiding or looting other Players.
The server is setup for teams of 1 to 8.
Plugins include:
TruePVE
Raidable bases tier 3
Monuments Events
BetterTC
Train bases
and more.
As well as increased stack size to assist with farming and item resources.
Daily server reboot: 2am
Wipe Every Friday 7am
Twig and Wood Damage is enabled! So make sure to upgrade to at least stone for your building to be invulnerable to damage
Note: Admins do play this server.
rs01]&<aozJ/0rAi43<V?o - Battle Metrics Tag
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 197 ms | 1 | |
| Online | 191 ms | 12 | |
| Online | 191 ms | 7 | |
| Online | 188 ms | 11 | |
| Online | 191 ms | 5 | |
| Online | 191 ms | 5 | |
| Online | 188 ms | 7 | |
| Online | 188 ms | 5 | |
| Online | 188 ms | 2 | |
| Online | 188 ms | 2 | |
| Online | 191 ms | 1 | |
| Online | 188 ms | 9 | |
| Online | 191 ms | 10 | |
| Online | 188 ms | 9 | |
| Online | 191 ms | 10 | |
| Online | 191 ms | 5 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 4 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 2 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 1 | |
| Online | 188 ms | 1 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 2 | |
| Online | 191 ms | 1 | |
| Online | 188 ms | 1 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 1 | |
| Online | 188 ms | 1 | |
| Online | 191 ms | 3 | |
| Online | 191 ms | 4 | |
| Online | 191 ms | 5 | |
| Online | 191 ms | 2 | |
| Online | 188 ms | 1 | |
| Online | 188 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 |
Oceania
Halloween Zombies
2/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Oceania
Server
1/40
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Oceania
Biweekly] 2X | Raidable Bases | FRESH WIPE
1/125
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.