Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] banner

Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]

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197 ms · Chicago

Last checked 8 m ago

0 / 30 players

Procedural Map

12 days live Avg ping 192.2 ms Avg jitter 11.7 ms Wipe halving: 4 days Wipe cycle 7 ±0 days

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Connect: 103.1.213.253:28035

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First seen 21.09.2026

Next wipe: High confidence

Last wipe: (8 d ago)

Wipe history

Wiped Days since previous
6.9
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 13 Sep 25 · 08:41 UTC Median daily peak 9 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe051015Sep 21Oct 3

13 full · 0 partial · 0 offline · 18 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

Welcome! Moradon is a PvE server (Player versus Environment) for role players, builders, newbies and anyone who wants a relaxed and enjoyable experience.

No raiding or looting other Players.

The server is setup for teams of 1 to 8.


Plugins include:
TruePVE
Raidable bases tier 3
Monuments Events
BetterTC
Train bases
and more.
As well as increased stack size to assist with farming and item resources.

Daily server reboot: 2am

Wipe Every Friday 7am

Twig and Wood Damage is enabled! So make sure to upgrade to at least stone for your building to be invulnerable to damage

Note: Admins do play this server.

rs01]&<aozJ/0rAi43<V?o - Battle Metrics Tag

Ping history from Chicago

207.5ms189.4msSep 21Oct 3

Jitter history

36.5ms0.9msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 197 ms 1
Online 191 ms 12
Online 191 ms 7
Online 188 ms 11
Online 191 ms 5
Online 191 ms 5
Online 188 ms 7
Online 188 ms 5
Online 188 ms 2
Online 188 ms 2
Online 191 ms 1
Online 188 ms 9
Online 191 ms 10
Online 188 ms 9
Online 191 ms 10
Online 191 ms 5
Online 191 ms 3
Online 191 ms 3
Online 191 ms 4
Online 191 ms 0
Online 191 ms 0
Online 188 ms 0
Online 191 ms 0
Online 191 ms 3
Online 191 ms 2
Online 188 ms 0
Online 191 ms 1
Online 188 ms 1
Online 188 ms 0
Online 188 ms 0
Online 188 ms 0
Online 188 ms 0
Online 191 ms 2
Online 191 ms 3
Online 191 ms 0
Online 191 ms 2
Online 191 ms 2
Online 191 ms 1
Online 188 ms 1
Online 191 ms 0
Online 191 ms 1
Online 188 ms 1
Online 191 ms 3
Online 191 ms 4
Online 191 ms 5
Online 191 ms 2
Online 188 ms 1
Online 188 ms 0
Online 191 ms 0
Online 188 ms 0

Other servers in Australia (low ping)

Halloween Zombies

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5 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

Server

1/40

Last checked 3 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Biweekly] 2X | Raidable Bases | FRESH WIPE

1/125

Last checked 4 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.