Rusty Coights All Rusty Adventures
Server admin? Sign in with Steam to claim this server.
195 ms · Chicago
Jitter 0 ms
Last checked 46 s ago
6 / 100 players
Custom Generation
13 days live Avg ping 195.4 ms Avg jitter 9.2 ms Wipe halving: 5 days Wipe cycle 7 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.161.218.250:27059
First seen 21.09.2026
Last wipe: (9 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 6.6 | |
| 7.4 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Oct 3 · 10:07 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
14 full · 0 partial · 0 offline · 17 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 25
- Sep 17
Server info
Rusty Coights All Rusty Adventures!
-Map wipes 4am AEST / 6am AEDT every 2nd Friday, unless forced by Facepunch. | BPs never do!
-Active admin.
-Map Size 3800
-Power Grid fuse life increase
-Team Limit 8
-Map Marker Limit 10
-Turret limit 16
-Respawn Bag Limit 20
-Node Density increased by 25%
People are welcome to express themselves freely - Snowflakes may get offended.
If somebodys words hurt you, MUTE THEM!
No VAC/Game bans less than 90 days old. NO EXCEPTIONS.
The use of 3rd party software/devices to gain an unfair advantage over others is not allowed.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 195 ms | 8 | |
| Online | 195 ms | 4 | |
| Online | 195 ms | 5 | |
| Online | 192 ms | 2 | |
| Online | 192 ms | 6 | |
| Online | 195 ms | 10 | |
| Online | 192 ms | 4 | |
| Online | 195 ms | 2 | |
| Online | 192 ms | 5 | |
| Online | 195 ms | 5 | |
| Online | 195 ms | 4 | |
| Online | 195 ms | 4 | |
| Online | 192 ms | 3 | |
| Online | 195 ms | 5 | |
| Online | 195 ms | 8 | |
| Online | 192 ms | 9 | |
| Online | 192 ms | 7 | |
| Online | 195 ms | 6 | |
| Online | 195 ms | 4 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 4 | |
| Online | 192 ms | 4 | |
| Online | 195 ms | 3 | |
| Online | 192 ms | 2 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 198 ms | 1 | |
| Online | 199 ms | 1 | |
| Online | 199 ms | 1 | |
| Online | 199 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 1 | |
| Online | 195 ms | 3 | |
| Online | 195 ms | 3 | |
| Online | 192 ms | 3 |
Other servers in Australia (low ping)


Rustify.com 2x Solo/Duo/Trio
Oceania
1/40
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.